Tuesday, December 28, 2010

a test from 3dsMax


a viewport render from max

Monday, December 27, 2010

one made it!


hahaha, at last, i've taken one model to game rez. Hopefully there will be more to come in my time in the PCP programme.

Currently as the model stands, it is at 10.002 tris, 3 x 2k maps and test rendered in marmoset engine. Still has lots of kinks to work out, the textures for the most part, but i think i spent enough of my hols of this model, time to move on to 2d.

P.S marmoset toolbag is a total dream to use, tons of features
P.P.S look hard enough and you probably can see some seams, hahahaha


Wednesday, November 17, 2010

nope, it's not vaporware


ok, here you go, it's not completed yet, not even close, still got lotsa kinks to iron out but i doubt i can find the time to work on it because of the PCP programme i'm currently in. Nonetheless, ill find time during holidays to complete it. The post is typically short cos i have nothing much to say other than work, oh well...


Saturday, July 24, 2010

Adios...


Sending off LY was rather bittersweet, knowing that he's off to pursue his own future and the good times we had will never be the same. So LY, hope you adapt well in HK, which i think you will do good, if not awesome there. But seeing you gabberin' nonsense to the guy handling your bag at the checking in counter during departure is quite a worrying sign, hahahaha.



Anyways, some updates, 1st pic: the bust i'm working on, sculpting portraits could be a nice way to relieve some monotony and just have fun.

2nd pic: the project i was previously working on and went fail-way. Poor or almost non-existent pre-production pretty much killed it, i suppose.



Working on the concept for my next project. This one, definitely, going for the finish!







Friday, July 9, 2010

berserker




here's what i'm up to lately, gotta finish this quick. taking too long liaozzzzzz.....

Thursday, June 24, 2010

concepting is hard...



wow, doing concepts is hard, period. There's some fresh initial ideas, but after those, i'm all dried up. Trying to think of something that gives an impression that it will work in reality and at the same time, trying to make it look cool, is hard. So, + respect for all the concept artist out there.

Here's some for the week, i think my experience in sketching on my NDS really helps. At least it made the concepting slightly easier on making stuff that looks cool. Well, somewhere along the way, i gave up the notion of concepting stuff that work, hahahaha


Sunday, June 20, 2010

half done... but i'm done with it anyway


This is technically gonna be the final render. Although lotsa stuff is still missing, but i'm calling it a day... or done, lol. The verdict is during the final compiling of my demo reel, ill touch it up and include this piece inside.

I've learned tons of stuff from this mini project, even though the final image is not yet a pretty thing to look at.But ill take it from there, and learn more from it.

Also, this will be the last few posts of this blog. I'll be shifting from blog to a brick and mortar website in the near future, have not actually done out the web pages yet. cos i've been thinking about this blog and my email..... dopeymelody and jawrazor69 is probably too uncouth and unprofessional for a professional site name and email... relics of my secondary school naming, lol. I guess ill be adding Dreamweaver to my Learning List.

So..., to wrap things up, my next thing will be a series of projects spanning from now till my registration of the Ubisoft-Digipen campus. These individual projects will consist of stuff from concept (which is uncharted territory for me), modelling, texturing(unfamiliar territory), and final output (ditto).

One week, One project!